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''Far Cry 3'' is an open world action-adventure first-person shooter video game developed by Ubisoft Montreal in conjunction with Ubisoft Massive, Ubisoft Red Storm, Ubisoft Shanghai, and Ubisoft Reflections, published by Ubisoft for Microsoft Windows, Xbox 360, and PlayStation 3. The game was released on November 29, 2012 in Australia,〔(【引用サイトリンク】title= Updated Release Date )〕 November 30 in Europe, and December 4 in North America. A stand-alone expansion titled ''Far Cry 3: Blood Dragon'' was released on April 30, 2013. ''Far Cry 3'' is set on a tropical island between the Indian and Pacific Oceans. After a vacation goes awry, protagonist Jason Brody must save his friends, who have been kidnapped by pirates and escape from the island and its unhinged inhabitants. The third installment in the ''Far Cry'' series, ''Far Cry 3'' was critically acclaimed upon release, with reviewers praising its world design, open-ended gameplay and story, while the game's multiplayer mode was criticized. Following the game's success, Ubisoft announced a successor, ''Far Cry 4''. ==Gameplay== ''Far Cry 3'' is a first-person shooter, which also features role-playing game elements including experience points, skill trees, and a crafting system. The player has the ability to take cover behind objects to break enemies' lines of sight and to peek around and over cover and blindfire. The player has the ability to perform silent takedowns by performing melee attacks from above, below, or close behind. The game's narrative director, Jason Vandenberghe, said that the story mode map is around ten times larger than the game's previous installments. Players are given the ability to survey and plan out their attacks with stealth takedown combinations and tag enemies with the camera in order to track their movement once they break the player's line of sight. Equipment is controlled by a simple system. As missions are completed, new items are unlocked to be purchased or crafted by Jason, using the pelts of various animals found around the island to improve items, weapons, and ammunition carrying capabilities. When scramblers on radio towers are removed, areas of the map are opened and weapons in the shop are first made available for purchase, and ultimately made available for free. Apart from the basic models of each category which can be picked up from slain enemies or at the start of several missions, most weapons can be upgraded with one or more additions; silencers, larger magazines, better sights are the most common improvements. A special group of weapons (one per category and unlocked depending on achievements) possess "maxed-out" statistics in their respective categories and/or unique abilities. All weapons are based on existing ones, using most or all of their official designation, and each come with a description of their main advantages and inconveniences. Weapon comparison can be evaluated across 5 statistics : accuracy, damage (per round of ammunition), range, rate of fire, and mobility (the better the mobility, the faster the character can move whilst firing). Apart from guns, the player will also have access to a few unique items or tools. Ammunition for each weapon category can be picked up, or, in the case of arrows, retrieved after use. Reloading and magazine swap speeds vary from weapon to weapon. Reloading takes place automatically when the weapon runs empty, or can be triggered manually. For the bow, arrow nocking and pulling takes time before shooting, and conditions the arrow's arch, precision and power : the longer, the better. Area effect arrows can eventually be crafted. As outposts of Vaas' pirate group are attacked and retaken, the vicinity around the outpost becomes safer, it unlocks new side quests for that area, involving missions like hunting the many different wildlife species on the island to upgrade ones equipment. Skills are collected by gaining experience from completing missions and killing enemies, and are unlocked in three skill trees, which correspond to the Spider, the Heron, and the Shark. Each skill tree upgrades different aspects of Jason's abilities, with the Spider upgrading his stealth takedowns and hunting skills, Shark for assault takedowns and health, with the Heron upgrading his long-range takedowns and mobility. As skills are collected, the tattoo on Jason's forearm grows which is made up of several different tribal designs resembling the three animal skill trees. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Far Cry 3」の詳細全文を読む スポンサード リンク
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